Kanban EV Solo Helper

Select your player color

Select your certification track position

Select your difficulty cards (if any) or randomly choose two.

    How To Use This App

  • Begin by selecting your player color and starting position on the certification track.
  • If you want to use any Difficulty Cards you can either select them or use the 'randomly choose two' link which will choose two for you.
  • The app will cycle between the Department Selection and Working phases of the game.
  • During department selection, you must select the department and workstation for yourself.
  • During department selection, the next available workstation will be automatically chosen for Sandra (except for the first day of the game, where she sits at her desk).
  • During department selection a department will be chosen for Mr. Lacerda and Mr. Turczi. If the department chosen by the card is not available, the next available department is chosen.
  • The possible locations for Mr. Lacerda and Mr. Turczi (i.e. the column of cards, or what is left of them) is shown at the top of the screen as small yellow department icons. This helps you anticipate where the bots may be placed.
  • During the working phase, the app will display each player in turn order and show the department the player is working in.
  • During the working phase, if you have chosen an applicable Difficulty Card, reminders are shown at the bottom of the rules references.
  • During the working phase, for Mr. Lacerda and Mr. Turczi, other information is shown such as the current Part, and based on Sandra's position the Car and Design Tile column.
  • During the working phase, if the department you are in requires selecting a Part, the current Part will be shown. If that Part is not valid, then use the 'Draw Another Part' link to get a new Part.
  • Instructions for yourself, Sandra, Mr. Lacerda and Mr. Turczi are all provided below the department information.
Start a New Game  |  Undo

Department Selection

{{ playerName(currentPlayer.engineer) }}

Working Phase

{{ playerName(currentPlayer.engineer) }}

Tap department to change.

On the first day of the game, Sandra sits at her desk and takes no action.

Next available workstation pre-selected.

Sandra sits at her desk.

Tap to select department.

Department has been pre-selected.

Mr. Lacerda always takes the bottom workstation.

Mr. Turczi always takes the top workstation.

Tap to select a workstation.


Draw Another Part
END OF DAY: Recycle if possible.
Plan
Selection
END OF DAY: No Recycle.
NOTE: No Recycle will occur at the end of day.
NOTE: Recycle may occur at end of day.
Plan
Selection Part (Mr. Lacerda):   Selection Part (Mr. Turczi):  
  • Advance once on the training track ({{ currentPlayerName }} should end up on the spot indicated above).
  • Upgrade the Design from the top of the Colleagues' shared Design stack using a Car Part from the supply (Highest available PP > Banked Shift > Books > Blank), ignoring any printed benefits in Upgrade spaces.non-PP benefits in Upgrade spaces (Difficulty Card #4).
  • Advance the Part value, and gain PP equal to the new value of the Part.
  • Lacerda Is Certified: Mr. Lacerda upgrades a design again.
  • Lacerda Is NOT Certified: If he was, he would upgrade a design again.
  • Difficulty Card #1: Certified Lacerda: Mr. Lacerda upgrades a design again.
  • Take the car behind the Pace Car and advance the Pace Car as normal.
  • Difficulty Card #2: Cushy Speech
    Speech tokens acquired by {{ currentPlayerName }} (in Assembly and at the top of training tracks) score 2 PP instead of 1 PP.
  • Difficulty Card #3: Certified Advantage
    {{ currentPlayerName }} scores the PP shown on the certification track, plus 1 PP2 PP (because of #2 Cushy Speech) per Generic Speech token he is.
  • Difficulty Card #4: Productive Upgrades
    If {{ currentPlayerName }} places a Part, and it covers a PP bonus space, {{ currentPlayerName }} them (any other bonus is still ignored).
  • Difficulty Card #5: Optimized Upgrades
    If {{ currentPlayerName }} places a Part, and it covers a non-PP bonus space, {{ currentPlayerName }} scores 1 PP.
  • Difficulty Card #7: Forced Overtime
    Whenever {{ currentPlayerName }} would advance on a training track he already maxed out, he cancels one of your Banked Shifts instead, if any.
  • Difficulty Card #9: The Immediate Termination Clause
    If your PP reaches zero at any time (not just after a Meeting or End-of-Week scoring), you are immediately fired and have lost the game.
  • Advance once on the training track (you should end up on the spot indicated above).
  • Upgrade the Design from the top of the Colleagues' shared Design stack using a Car Part from the supply (Highest available PP > Banked Shift > Books > Blank), ignoring any printed benefits in Upgrade spaces.non-PP benefits in Upgrade spaces (Difficulty Card #4).
  • Advance the Part value, and gain PP equal to the new value of the Part.
  • Take the car with highest PP value (Concept > Sports > Truck > SUV > City) and advance the Pace Car as normal.
  • Difficulty Card #2: Cushy Speech
    Speech tokens acquired by {{ currentPlayerName }} (in Assembly and at the top of training tracks) score 2 PP instead of 1 PP.
  • Difficulty Card #3: Certified Advantage
    {{ currentPlayerName }} scores the PP shown on the certification track, plus 1 PP2 PP (because of #2 Cushy Speech) per Generic Speech token he is.
  • Difficulty Card #4: Productive Upgrades
    If {{ currentPlayerName }} places a Part, and it covers a PP bonus space, {{ currentPlayerName }} scores them (any other bonus is still ignored).
  • Difficulty Card #5: Optimized Upgrades
    If {{ currentPlayerName }} places a Part, and it covers a non-PP bonus space, {{ currentPlayerName }} scores 1 PP.
  • Difficulty Card #7: Forced Overtime
    Whenever {{ currentPlayerName }} would advance on a training track he already maxed out, he cancels one of your Banked Shifts instead, if any.
  • Difficulty Card #9: The Immediate Termination Clause
    If your PP reaches zero at any time (not just after a Meeting or End-of-Week scoring), you are immediately fired and have lost the game.
  • Advance the Pace Car 1 space. Advance all Cars behind it to fill the gap. If the Pace Car moves onto a striped space, this triggers a Meeting.
  • Evaluation Penalty: Have 2 or fewer Upgraded Designs.
  • Difficulty Card #9: The Immediate Termination Clause
    If your PP reaches zero at any time (not just after a Meeting or End-of-Week scoring), you are immediately fired and have lost the game.

    Claim Cars

  • Return a matching Design to the bottom of the Central stack.
  • Spend Shifts cost.
  • Place Car in any empty garage.
  • Receive Garage tile benefit.
  • Flip the Garage tile.
  • Check for Factory Goals.
  • At end of turn, advance the Pace Car once per Car claimed and advance Cars to close gaps.
  • Check Meeting marker.
  • Upgrade a Design

  • Place a Car Part on any empty Upgrade space.
  • Receive benefit.
  • Advance the Value marker for the Car Part.
  • Place the Upgraded Design face down next to your Player board, or above a garage if you have a matching car (it is a Tested Design).
  • Earn 2 PP.
  • Check for Factory Goals.
  • Difficulty Card #9: The Immediate Termination Clause
    If your PP reaches zero at any time (not just after a Meeting or End-of-Week scoring), you are immediately fired and have lost the game.
  • Advance once on the training track (you should end up on the spot indicated above).
  • Provide the selected part (shown above) from the supply to the Car that needs it. The indicated Model is also shown above.
  • When the Cars move through the Assembly line and a choice needs to be made between arrows, Mr. Lacerda moves the Cars from top to bottom, or bottom to top before moving left.
  • Mr. Lacerda is NOT yet certified.
    Once he is certified, he provides an additional Part.
    Mr. Lacerda IS CERTIFIED
    Because he is certified, Mr. Lacerda provides an additional Part (above).
    Difficulty Card #1: Certified Lacerda
    Mr. Lacerda provides an additional Part (above).
  • Difficulty Card #2: Cushy Speech
    Speech tokens acquired by {{ currentPlayerName }} (in Assembly and at the top of training tracks) score 2 PP instead of 1 PP.
  • Difficulty Card #3: Certified Advantage
    {{ currentPlayerName }} scores the PP shown on the certification track, plus 1 PP2 PP (because of #2 Cushy Speech) per Generic Speech token he is.
  • Difficulty Card #7: Forced Overtime
    Whenever {{ currentPlayerName }} would advance on a training track he already maxed out, he cancels one of your Banked Shifts instead, if any.
  • Difficulty Card #9: The Immediate Termination Clause
    If your PP reaches zero at any time (not just after a Meeting or End-of-Week scoring), you are immediately fired and have lost the game.
  • Advance once on the training track (you should end up on the spot indicated above).
  • Provide the selected part (shown above) from the supply to the Car that needs it. The indicated Model is also shown above.
  • When the Cars move through the Assembly line and a choice needs to be made between arrows, Mr. Turczi always moves left (where it is possible to choose).
  • Difficulty Card #2: Cushy Speech
    Speech tokens acquired by {{ currentPlayerName }} (in Assembly and at the top of training tracks) score 2 PP instead of 1 PP.
  • Difficulty Card #3: Certified Advantage
    {{ currentPlayerName }} scores the PP shown on the certification track, plus 1 PP2 PP (because of #2 Cushy Speech) per Generic Speech token he is.
  • Difficulty Card #7: Forced Overtime
    Whenever {{ currentPlayerName }} would advance on a training track he already maxed out, he cancels one of your Banked Shifts instead, if any.
  • Difficulty Card #9: The Immediate Termination Clause
    If your PP reaches zero at any time (not just after a Meeting or End-of-Week scoring), you are immediately fired and have lost the game.
  • Remove all Car Parts from all Assembly spaces.
  • Evaluation Penalty: Have 2 or fewer Cars in your garages.
  • Difficulty Card #9: The Immediate Termination Clause
    If your PP reaches zero at any time (not just after a Meeting or End-of-Week scoring), you are immediately fired and have lost the game.

    Clean Out Assembly Spaces

  • Before taking actions: if a Model has all of its Assembly spaces full, return those Car Parts to the supply.
  • Provide a Needed Part

  • Place a Car Part on an empty Assembly space for any Model. Provide upgraded parts first.
  • The Car Part must be different.
  • Move the Car at the start of this Model’s assembly line 1 position, displacing other Cars along the path following the arrows.
  • Place a new Car of this Model from the supply at the beginning of the assembly line.
  • Score PP if car is pushed off assembly line .
  • Check Demand tiles.
  • Move Car to Test track.
  • If there are more than four cars behind the Pace Car, remove cars nearest to the Pace Car until there are four.
  • Difficulty Card #9: The Immediate Termination Clause
    If your PP reaches zero at any time (not just after a Meeting or End-of-Week scoring), you are immediately fired and have lost the game.
  • Advance once on the training track (you should end up on the spot indicated above).
  • First, Mr. Lacerda issues a Kanban order
    See above for card placement.

  • Flip the top card of the Kanban deck, place it in its space with the 2 symbols for the same Part oriented to align with the matching warehouse (i.e. double Battery or Autopilot at the top; double Body or Electronics at the bottom).
  • Shift the card so that 4 symbols are above or below the line (see the card image above, which will change depending on Sandra's location).
  • Refill Parts as shown by the Kanban card according to normal rules, then return the card to the bottom of the Kanban deck.
  • Second, Mr. Lacerda collects parts

  • Remove all Parts of the type indicated above from the warehouse, keep 1, and discard the rest (if no Parts of that type are available choose another (see above)).
  • The Colleagues keep a maximum of 6 Parts between them; if they gain a 7th, reduce down to 6 by discarding the type that is lowest on the Upgrade Value track (if tied, select a tied Part at random).
  • Mr. Lacerda is NOT yet certified
    Once he is certified, he takes an additional Part.
    Mr. Lacerda IS CERTIFIED
    Because he is certified, Mr. Lacerda collects parts again (see Part above).
    Difficulty Card #1: Certified Lacerda
    Mr. Lacerda collects parts again (see Part above).
  • Difficulty Card #2: Cushy Speech
    Speech tokens acquired by {{ currentPlayerName }} (in Assembly and at the top of training tracks) score 2 PP instead of 1 PP.
  • Difficulty Card #3: Certified Advantage
    {{ currentPlayerName }} scores the PP shown on the certification track, plus 1 PP2 PP (because of #2 Cushy Speech) per Generic Speech token he is.
  • Difficulty Card #7: Forced Overtime
    Whenever {{ currentPlayerName }} would advance on a training track he already maxed out, he cancels one of your Banked Shifts instead, if any.
  • Difficulty Card #9: The Immediate Termination Clause
    If your PP reaches zero at any time (not just after a Meeting or End-of-Week scoring), you are immediately fired and have lost the game.
  • Advance once on the training track (you should end up on the spot indicated above).
  • Remove all Parts of the type indicated above from the warehouse, keep 1, and discard the rest (if no Parts of that type are available choose another (see above)).
  • The Colleagues keep a maximum of 6 Parts between them; if they gain a 7th, reduce down to 6 by discarding the type that is lowest on the Upgrade Value track (if tied, select a tied Part at random).
  • Difficulty Card #2: Cushy Speech
    Speech tokens acquired by {{ currentPlayerName }} (in Assembly and at the top of training tracks) score 2 PP instead of 1 PP.
  • Difficulty Card #3: Certified Advantage
    {{ currentPlayerName }} scores the PP shown on the certification track, plus 1 PP2 PP (because of #2 Cushy Speech) per Generic Speech token he is.
  • Difficulty Card #9: The Immediate Termination Clause
    If your PP reaches zero at any time (not just after a Meeting or End-of-Week scoring), you are immediately fired and have lost the game.
  • Remove all but 1 Car Part from each warehouse.
  • Evaluation Penalty: Have 2 or fewer Car Parts on your Player board.
  • Difficulty Card #9: The Immediate Termination Clause
    If your PP reaches zero at any time (not just after a Meeting or End-of-Week scoring), you are immediately fired and have lost the game.

    Issue Kanban Order
    Only once per turn

  • Gain 1 Banked shift.
  • Place a Kanban Order card with 4 symbols on one side of the line and 2 on the other.
  • For each matching symbol, add 1 Car Part.
  • Return the card to the bottom of the deck.
  • Draw the top card from the deck into your hand.
  • Collect Car Parts

  • Take any number of Car Parts from any one warehouse.
  • IF YOU ARE CERTIFIED
    Collect Car Parts
    Only once per turn

  • Take 1 Parts Voucher from the supply.
  • Difficulty Card #9: The Immediate Termination Clause

  • If your PP reaches zero at any time (not just after a Meeting or End-of-Week scoring), you are immediately fired and have lost the game.
  • Advance once on the training track (you should end up on the spot indicated above).
  • Take 2 Design tiles (see above for column to use).
  • Upgradeable design tiles are placed at the bottom of the Colleagues' shared design stack.
  • Non-upgradeable design tiles are returned to the bottom of the Central Stack and the Colleagues score 2 PP per each tile returned.
  • Mr. Lacerda is NOT yet certified
    Once he is certified, he takes an additional tile from the Central Stack.
    Mr. Lacerda IS CERTIFIED
    Because he is certified, Mr. Lacerda takes an additional tile from the Central Stack.
    Difficulty Card #1: Certified Lacerda
    Mr. Lacerda takes an additional tile from the Central Stack.
  • Difficulty Card #2: Cushy Speech
    Speech tokens acquired by {{ currentPlayerName }} (in Assembly and at the top of training tracks) score 2 PP instead of 1 PP.
  • Difficulty Card #3: Certified Advantage
    {{ currentPlayerName }} scores the PP shown on the certification track, plus 1 PP2 PP (because of #2 Cushy Speech) per Generic Speech token he is due.
  • Difficulty Card #7: Forced Overtime
    Whenever {{ currentPlayerName }} would advance on a training track he already maxed out, he cancels one of your Banked Shifts instead, if any.
  • Difficulty Card #9: The Immediate Termination Clause
    If your PP reaches zero at any time (not just after a Meeting or End-of-Week scoring), you are immediately fired and have lost the game.
  • Advance once on the training track (you should end up on the spot indicated above).
  • Take 2 Design tiles (see above for column to use).
  • Upgradeable design tiles are placed at the bottom of the Colleagues' shared design stack.
  • Non-upgradeable design tiles are returned to the bottom of the Central Stack and the Colleagues score 2 PP per each tile returned.
  • Difficulty Card #2: Cushy Speech
    Speech tokens acquired by {{ currentPlayerName }} (in Assembly and at the top of training tracks) score 2 PP instead of 1 PP.
  • Difficulty Card #3: Certified Advantage
    {{ currentPlayerName }} scores the PP shown on the certification track, plus 1 PP2 PP (because of #2 Cushy Speech) per Generic Speech token he is due.
  • Difficulty Card #7: Forced Overtime
    Whenever {{ currentPlayerName }} would advance on a training track he already maxed out, he cancels one of your Banked Shifts instead, if any.
  • Difficulty Card #9: The Immediate Termination Clause
    If your PP reaches zero at any time (not just after a Meeting or End-of-Week scoring), you are immediately fired and have lost the game.
  • Shuffle and return the rightmost 4 Design tiles to the bottom of the Central stack. In a 2-player game, remove the rightmost 8 tiles. Then, slide the Designs right and fill any gaps as normal.
  • Evaluation Penalty: Have 2 or fewer Designs on your desk.
  • Difficulty Card #9: The Immediate Termination Clause
    If your PP reaches zero at any time (not just after a Meeting or End-of-Week scoring), you are immediately fired and have lost the game.

    Select a Design

  • Choose one of the Designs on the rightmost 8 spaces.
  • Receive benefit (if any).
  • Move the Design to an available space on your Player board. Keep it design-side up.
  • At the end of the turn: slide all Designs in both rows to the right to fill any gaps.
  • IF YOU ARE CERTIFIED
    Select an Advanced Design

  • You can select the top Designs from the Central stack and from the stacks in the First Office.
  • Difficulty Card #9: The Immediate Termination Clause

  • If your PP reaches zero at any time (not just after a Meeting or End-of-Week scoring), you are immediately fired and have lost the game.
  • Advance once on the training track (you should end up on the spot indicated above).
  • Advance training in Sandra's current department.
  • Mr. Lacerda is NOT yet certified
    Once he is certified, he advances an additional training space in Sandra's current department.
    Mr. Lacerda IS CERTIFIED
    Because he is certified, Mr. Lacerda advances an additional training space in Sandra's current department.
    Difficulty Card #1: Certified Lacerda
    Mr. Lacerda advances an additional training space in Sandra's current department.
  • Difficulty Card #2: Cushy Speech
    Speech tokens acquired by {{ currentPlayerName }} (in Assembly and at the top of training tracks) score 2 PP instead of 1 PP.
  • Difficulty Card #3: Certified Advantage
    {{ currentPlayerName }} scores the PP shown on the certification track, plus 1 PP2 PP (because of #2 Cushy Speech) per Generic Speech token he is due.
  • Difficulty Card #7: Forced Overtime
    Whenever {{ currentPlayerName }} would advance on a training track he already maxed out, he cancels one of your Banked Shifts instead, if any.
  • Difficulty Card #9: The Immediate Termination Clause
    If your PP reaches zero at any time (not just after a Meeting or End-of-Week scoring), you are immediately fired and have lost the game.
  • Advance once on the training track (you should end up on the spot indicated above).
  • Advance training in Sandra's current department.
  • Difficulty Card #2: Cushy Speech
    Speech tokens acquired by {{ currentPlayerName }} (in Assembly and at the top of training tracks) score 2 PP instead of 1 PP.
  • Difficulty Card #3: Certified Advantage
    {{ currentPlayerName }} scores the PP shown on the certification track, plus 1 PP2 PP (because of #2 Cushy Speech) per Generic Speech token he is due.
  • Difficulty Card #7: Forced Overtime
    Whenever {{ currentPlayerName }} would advance on a training track he already maxed out, he cancels one of your Banked Shifts instead, if any.
  • Difficulty Card #9: The Immediate Termination Clause
    If your PP reaches zero at any time (not just after a Meeting or End-of-Week scoring), you are immediately fired and have lost the game.

    Perform End-of-Week Scoring

    For each Car in your garages:

  • Gain 1 PP for each Upgrade that has been made to that Model (by all players). To do this, count the number of Car Parts on the Upgrade spaces of the Model.
  • Gain 1 PP for each Tested Design you have of that Model.
  • Then...

  • Advance the Week marker by 1 space unless it is already on position 3 (in that case just ignore this step).
  • The Colleagues score 2 PP for each Upgraded Design tile they have. These tiles are then removed from the game (and so will not be scored again at the end of next Week).
  • Evaluation Penalty: Be certified in 2 or fewer departments.
  • Difficulty Card #6: Increased Quotas
    The Colleagues score one additional PP (3 PP total) per Upgraded Design they have during the End-of-Week scoring.
  • Difficulty Card #8: Keeping up with the Colleagues
    During End-of-Week scoring, besides the Colleagues scoring their Designs, they also score 2/4/6/8 PP (at the end of the 1st/2nd/3rd/4th week).
  • Difficulty Card #9: The Immediate Termination Clause
    If your PP reaches zero at any time (not just after a Meeting or End-of-Week scoring), you are immediately fired and have lost the game.
  • On the first day of the game, Sandra sits at her desk and takes no action.
  • Choose one other department to work in.
  • Split your Shifts and Books however you like between Administration and the chosen department: only in Administration, or only in the chosen department, or in both.
  • Shifts worked in Administration can only be used for training.
  • Difficulty Card #9: The Immediate Termination Clause
    If your PP reaches zero at any time (not just after a Meeting or End-of-Week scoring), you are immediately fired and have lost the game.

    If a meeting occurs...

    In certification track order, perform the Meeting as normal with the following changes:

  • Colleagues don't play Performance Goals, and nor do they interact with yours.
  • Mr. Lacerda has a number of Generic Speech tokens equal to the number of the meeting (1, 2, 3, or 4). He picks cards to place Speech tokens on from left to right, starting from the leftmost card (and skipping cards that are already full) and scores the maximum available multiplier for each such card.
  • Mr. Turczi always takes exactly 3 Generic Speech tokens. He picks cards to place Speech tokens on from right to left, starting from the rightmost card (and skipping cards that are already full) and scores as if he had a single multiplier for each such card.
  • If the Colleagues were unable to place all of their Speech tokens (due to cards being full), return any remaining tokens to the supply.
  • After the meeting, you must play 2 of your remaining 3 Performance Goal cards, add 2 randomly drawn from the deck, shuffle them together and lay them out randomly to create new Goals for the next meeting, then redraw back up to 4 Performance Goal cards.

*Not affiliated with Eagle-Gryphon games.